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GameStar 2004 May
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INI File
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2003-09-30
|
1KB
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71 lines
[preset00]
fRating=3
fGammaAdj=1.994
fDecay=1
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=1
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=1
bInvert=0
fWaveAlpha=0.8
fWaveScale=0.4783
fWaveSmoothing=0.9
fWaveParam=-0.36
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=0
zoom=1.036087
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.000715
sx=1
sy=1
wave_r=0.7
wave_g=0.7
wave_b=0.7
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=12
nMotionVectorsY=9
mv_dx=0
mv_dy=0
mv_l=0.9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
per_frame_init_1=billy = 100;
per_frame_1=//zoom = 1;// + billy*0.01;
per_frame_2=wave_r = wave_r + 0.3*sin(time*0.345);
per_frame_3=wave_g = wave_g + 0.3*sin(time*0.425);
per_frame_4=wave_b = wave_b + 0.3*sin(time*0.515);
per_frame_5=decay = decay - 0.03*equal(int(frame)%2,0);
per_frame_6=rot = rot + 0.02*sin(time*0.05);